Note that Alchemical items are available in 3 primary quantities: minor/ moderate/ masterwork. Last but not the least, you should gather the ingredients required, and get to work. Second, you need to know the recipe for whichever item you wish to craft. So, how do you craft an Alchemical item? First and foremost, you must have ample proficiency in using Alchemist’s Supplies. If you are proficient with Alchemist’s Supplies, you can add the proficiency bonus to any Intelligence checks that you make for the Alchemical concoctions. Note that your tools would cost 50 gp and weigh 8 lbs.
If you are wondering what the Alchemical items are, it looks something like this: poisons, potions, concoctions, and magical medicines made from plants as well as caustic chemicals, various acids, as well as some dangerous (and we dare say, illegal) substances.Ī 5E Alchemy kit includes burners, vials, flasks, and several other similar items required to pursue Alchemy. Note that owing to the potions being magical, the 5E Alchemist Supplies fall right under the crafting magical items category, a rather lengthy, engaging, and not to mention, expensive process. With this tool, you also add your proficiency bonus to rolls that are directed towards crafting Alchemical potions, not including healing potions. If you are proficient with Alchemist’s Supplies, you can use the instruments and tools required to craft potions. Subtract half the value of the created item from the total gp worth of raw materials you are carrying.” As part of a long rest, you can use alchemist’s supplies to make one dose of acid, alchemist’s fire, antitoxin, oil, perfume, or soap. The DM can allow a character to make a check using the indicated skill with advantage. A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent. You can use this tool proficiency to create alchemical items. When you inspect an area for clues, proficiency with alchemist’s supplies grants additional insight into any chemicals or other substances that might have been used in the area.Īlchemical Crafting. Proficiency with alchemist’s supplies allows you to unlock more information on Arcana checks involving potions and similar materials. Alchemist’s supplies include two glass beakers, a metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water.Īrcana. Netheril: Empire of Magic ( TSR, Inc.), p. Spelljammer: AD&D Adventures in Space ( TSR, Inc.), p. Secrets of the Lamp (Monstrous Compendium Pages).
Reynolds, Duane Maxwell, Angel McCoy (August 2001). “ Leomund's Tiny Hut: A recipe for the Alchemist”. ↑ Jeff Grubb and Andria Hayday (April 1992).↑ Mike Mearls, Jeremy Crawford (2014).
The Malady of Elventree Video Games Idle Champions of the Forgotten Realms.Showtime! Or, Revenge of the Living Monologue Novels Into the Void Organized Play & Licensed Adventures Black Heart of Vengeance.Appendix Appearances Adventures Dungeon #45: "All Things Nice" Comics Shadows of the Vampire #1 The spell was also recorded in The Codicil of White, an unholy work of Aurilian magic. The spell was invented by the Netherese arcanist Aksa the Destroyer in −2131 DR. In addition, a cleric had to clutch his or her (un) holy symbol, and an arcane spellcaster had to use a chip of mica, which was consumed in the process. To cast this spell required verbal and somatic components. If cast within an air envelope, it could damage the hulls of spelljammers made of crystal, ceramic, or glass. The shockwave produced by the spell could not cross the void of wildspace. The spell had a close range and could be targeted over an area of ten feet (three meters) in diameter or focused on a single target item or creature. It was one of the only spells that could damage a demilich. Casting of this spell produced a tintinnabulation of sound so powerful that it could damage or shatter brittle objects, including crystalline creatures, such as crysmals.